Interdisciplinary Design of Game-based Learning Platforms [electronic resource] : A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment / by Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher.

By: Contributor(s): Material type: TextTextSeries: Advances in Game-Based LearningPublisher: Cham : 2019Edition: 1st ed. 2019Description: VII, 156 p. 66 illus., 60 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030043391
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 371.33 23
LOC classification:
  • LC8-6691
Online resources:
Contents:
Chapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.
In: Springer Nature eBookSummary: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
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Chapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.

This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

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