Game-based Learning Across the Disciplines
371.33
Game-based Learning Across the Disciplines [electronic resource] / edited by Carmela Aprea, Dirk Ifenthaler. - 1st ed. 2021. .- Cham :: Springer International Publishing :: Imprint: Springer,, 2021., .- XXIV, 415 p. 79 illus., 26 illus. in color., online resource. -ISBN 9783030751425
- Advances in Game-Based Learning, 2567-8485
- SpringerLink (Online service), - Advances in Game-Based Learning, .
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
10.1007/978-3-030-75142-5 doi
Educational technology.
Learning, Psychology of.
Digital Education and Educational Technology.
Learning Theory.
LB1028.3
371.33
Game-based Learning Across the Disciplines [electronic resource] / edited by Carmela Aprea, Dirk Ifenthaler. - 1st ed. 2021. .- Cham :: Springer International Publishing :: Imprint: Springer,, 2021., .- XXIV, 415 p. 79 illus., 26 illus. in color., online resource. -ISBN 9783030751425
- Advances in Game-Based Learning, 2567-8485
- SpringerLink (Online service), - Advances in Game-Based Learning, .
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
10.1007/978-3-030-75142-5 doi
Educational technology.
Learning, Psychology of.
Digital Education and Educational Technology.
Learning Theory.
LB1028.3
371.33