Smart Pedagogy of Game-based Learning (Record no. 105333)

MARC details
000 -LEADER
fixed length control field 04240nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-3-030-76986-4
003 - CONTROL NUMBER IDENTIFIER
control field MN-UlMNUE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230201140956.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210911s2021 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030769864
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-76986-4
Source of number or code doi
040 ## - CATALOGING SOURCE
Original cataloging agency MN-UlMNUE
Language of cataloging English
Transcribing agency MN-UlMNUE
Modifying agency MN-UlMNUE
Description conventions rda
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title English
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1028.3
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNV
Source bicssc
Subject category code EDU000000
Source bisacsh
Subject category code JNV
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33
Edition number 23
245 10 - TITLE STATEMENT
Title Smart Pedagogy of Game-based Learning
Medium [electronic resource] /
Statement of responsibility, etc. edited by Linda Daniela.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2021.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing :
-- Imprint: Springer,
Date of production, publication, distribution, manufacture, or copyright notice 2021.
300 ## - PHYSICAL DESCRIPTION
Extent XX, 220 p. 46 illus., 38 illus. in color.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
490 1# - SERIES STATEMENT
Series statement Advances in Game-Based Learning,
International Standard Serial Number 2567-8485
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1. Game-based learning and assessment of creative challenges through artefact development -- Chapter 2. The Role of Instructional Activities For Collaboration in Simulation-Based Games -- Chapter 3. Repurposing Tech Tools for Game-based Learning -- Chapter 4. Designing and Playing Games in Scratch: Smart pedagogy of a game-based challenge for Probabilistic Reasoning -- Chapter 5. Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management -- Chapter 6. Game-based learning for Teaching Multiplication and Division to Kindergarten Students -- Chapter 7. Gamify Gamifying: Learning with Breakouts -- Chapter 8. Designing an online escape room as an educational tool -- Chapter 9. Factors Affecting Game-Based Learning Experience: The Case of Serious Games -- Chapter 10. Implementing quiz apps as game-based learning tools in higher education for the enhancement of learning motivation -- Chapter 11. Reflections on the application of a gamified environment to foster young learners' digital competencies -- Chapter 12. Game design for adult learning: blending smart pedagogy and an andragogic view -- Chapter 13. Serious Film Games (S.FI.GA.): Integrating game elements with filmmaking principles into playful script writing.
520 ## - SUMMARY, ETC.
Summary, etc. This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning .
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational technology.
Topical term or geographic name entry element Teaching.
Topical term or geographic name entry element Computer games—Programming.
9 (RLIN) 1829
Topical term or geographic name entry element Digital Education and Educational Technology.
Topical term or geographic name entry element Didactics and Teaching Methodology.
9 (RLIN) 1530
Topical term or geographic name entry element Game Development.
9 (RLIN) 1830
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Daniela, Linda.
Relator term editor.
Relationship edt
-- http://id.loc.gov/vocabulary/relators/edt
9 (RLIN) 1831
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783030769857
Relationship information Printed edition:
International Standard Book Number 9783030769871
Relationship information Printed edition:
International Standard Book Number 9783030769888
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Advances in Game-Based Learning,
International Standard Serial Number 2567-8485
9 (RLIN) 1832
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-030-76986-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Цахим хувилбартай гадаад ном

No items available.

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