Technology Supported Active Learning [electronic resource] : Student-Centered Approaches / edited by Carlos Vaz de Carvalho, Merja Bauters.

Contributor(s): Material type: TextTextLanguage: English Series: Lecture Notes in Educational TechnologyPublisher: Singapore : Springer Nature Singapore : Imprint: Springer, 2021Edition: 1st ed. 2021Description: V, 188 p. 36 illus., 28 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789811620829
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 371.33 23
LOC classification:
  • LB1028.3
Online resources:
Contents:
Technology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking.-Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training.
In: Springer Nature eBookSummary: This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.
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Technology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking.-Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training.

This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.

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