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001 978-3-030-04003-1
003 DE-He213
005 20210114112652.0
007 cr nn 008mamaa
008 190130s2019 gw | s |||| 0|eng d
020 _a9783030040031
024 7 _a10.1007/978-3-030-04003-1
_2doi
040 _cМУБИС
050 4 _aNX280-410
072 7 _aJNU
_2bicssc
072 7 _aEDU029050
_2bisacsh
072 7 _aJNU
_2thema
072 7 _aA
_2thema
082 0 4 _a700.71
_223
245 1 0 _aSTEAM Education
_h[electronic resource] :
_bTheory and Practice /
_cedited by Myint Swe Khine, Shaljan Areepattamannil.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aIX, 188 p. 24 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aInquiry, Investigative Processes, Art, and Writing in STEAM, Adam Stroud & Lawrence Baines -- Structuring STEAM Inquiries: Lessons Learned from Practice, Sarah Bush & Kristin Cook -- Creating a STEAM Map: A Content Analysis of Visual Art Practices in STEAM Education, Christine Liao -- Design Thinking Gives STEAM to Curriculum: A Framework for Integrating STEM and the Arts, Danah Henriksen, Rohit Mehta & Swati Mehta -- Effect of Makerspace Professional Development Activities on Elementary and Middle School Educator Perceptions of Integrating Technologies with STEM, Jennifer Horner Miller -- The Emergence of the Creativity in STEM: Fostering an Alternative Approach for STEM Instruction through the use of the Arts, Michael Marmon -- Designing a Rhetoric of Aesthetics: the (often) Forgotten Link between Art and STEM: Framing Theory and Practice, Rohit Mehta, Sarah Keenan, Danah Henriksen & Punya Mishra -- Moving Towards Transdisciplinary Instruction: A Longitudinal Examination of STEAM Teaching Practices, Cassie F. Quigley, Dani Herro & Abigail Baker -- Multidisciplinary Group Composition in the STEAM Classroom, John Sundquist.
520 _aThis book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.
650 0 _aArt education.
650 0 _aScience education.
650 0 _aTeaching.
650 0 _aEducational technology.
650 0 _aCurriculums (Courses of study).
650 0 _aEducation—Curricula.
650 1 4 _aCreativity and Arts Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O11000
650 2 4 _aScience Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O27000
650 2 4 _aTeaching and Teacher Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O31000
650 2 4 _aTechnology and Digital Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O47000
650 2 4 _aCurriculum Studies.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O15000
700 1 _aKhine, Myint Swe.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAreepattamannil, Shaljan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030040024
776 0 8 _iPrinted edition:
_z9783030040048
856 4 0 _uhttps://doi.org/10.1007/978-3-030-04003-1
942 _2ddc
_cEBOOK