000 | 03176nam a22005295i 4500 | ||
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999 |
_c101742 _d101742 |
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001 | 978-3-030-04339-1 | ||
003 | DE-He213 | ||
005 | 20210113141728.0 | ||
007 | cr nn 008mamaa | ||
008 | 181207s2019 gw | s |||| 0|eng d | ||
020 | _a9783030043391 | ||
024 | 7 |
_a10.1007/978-3-030-04339-1 _2doi |
|
040 | _cМУБИС | ||
050 | 4 | _aLC8-6691 | |
072 | 7 |
_aJNV _2bicssc |
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072 | 7 |
_aEDU039000 _2bisacsh |
|
072 | 7 |
_aJNV _2thema |
|
082 | 0 | 4 |
_a371.33 _223 |
100 | 1 |
_aKe, Fengfeng. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 0 |
_aInterdisciplinary Design of Game-based Learning Platforms _h[electronic resource] : _bA Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment / _cby Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher. |
250 | _a1st ed. 2019. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2019. |
|
300 |
_aVII, 156 p. 66 illus., 60 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aAdvances in Game-Based Learning, _x2567-8086 |
|
505 | 0 | _aChapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms. | |
520 | _aThis book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing. | ||
650 | 0 | _aEducational technology. | |
650 | 0 | _aMathematics—Study and teaching . | |
650 | 1 | 4 |
_aEducational Technology. _0https://scigraph.springernature.com/ontologies/product-market-codes/O21000 |
650 | 2 | 4 |
_aMathematics Education. _0https://scigraph.springernature.com/ontologies/product-market-codes/O25000 |
700 | 1 |
_aShute, Valerie. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
700 | 1 |
_aClark, Kathleen M. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
700 | 1 |
_aErlebacher, Gordon. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030043384 |
776 | 0 | 8 |
_iPrinted edition: _z9783030043407 |
830 | 0 |
_aAdvances in Game-Based Learning, _x2567-8086 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-04339-1 |
942 |
_2ddc _cEBOOK |