000 03176nam a22005295i 4500
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007 cr nn 008mamaa
008 181207s2019 gw | s |||| 0|eng d
020 _a9783030043391
024 7 _a10.1007/978-3-030-04339-1
_2doi
040 _cМУБИС
050 4 _aLC8-6691
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.33
_223
100 1 _aKe, Fengfeng.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aInterdisciplinary Design of Game-based Learning Platforms
_h[electronic resource] :
_bA Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /
_cby Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aVII, 156 p. 66 illus., 60 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aAdvances in Game-Based Learning,
_x2567-8086
505 0 _aChapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.
520 _aThis book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
650 0 _aEducational technology.
650 0 _aMathematics—Study and teaching .
650 1 4 _aEducational Technology.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O21000
650 2 4 _aMathematics Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O25000
700 1 _aShute, Valerie.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aClark, Kathleen M.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aErlebacher, Gordon.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030043384
776 0 8 _iPrinted edition:
_z9783030043407
830 0 _aAdvances in Game-Based Learning,
_x2567-8086
856 4 0 _uhttps://doi.org/10.1007/978-3-030-04339-1
942 _2ddc
_cEBOOK