000 | 03987nam a22005535i 4500 | ||
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999 |
_c101765 _d101765 |
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001 | 978-3-030-15569-8 | ||
003 | DE-He213 | ||
005 | 20210116083339.0 | ||
007 | cr nn 008mamaa | ||
008 | 191105s2019 gw | s |||| 0|eng d | ||
020 | _a9783030155698 | ||
024 | 7 |
_a10.1007/978-3-030-15569-8 _2doi |
|
040 | _cМУБИС | ||
050 | 4 | _aLC8-6691 | |
072 | 7 |
_aJNV _2bicssc |
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072 | 7 |
_aEDU039000 _2bisacsh |
|
072 | 7 |
_aJNV _2thema |
|
082 | 0 | 4 |
_a371.33 _223 |
245 | 1 | 0 |
_aGame-Based Assessment Revisited _h[electronic resource] / _cedited by Dirk Ifenthaler, Yoon Jeon Kim. |
250 | _a1st ed. 2019. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2019. |
|
300 |
_aXXI, 353 p. 57 illus., 28 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aAdvances in Game-Based Learning, _x2567-8086 |
|
505 | 0 | _aPreface -- Part I: What we are measuring in games -- Part II: Assessment beyond games -- Part III: New methods and practices in GBA -- Part IV: Implementations of GBA. | |
520 | _aThe capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology. Explores and expounds upon advances in design, implementation and assessment strategies for game-based learning; Showcases international collaborations and current perspectives on assessment in game-based learning; Offers descriptive case studies showing innovative approaches of game-based assessment. | ||
650 | 0 | _aEducational technology. | |
650 | 0 | _aLearning. | |
650 | 0 | _aInstruction. | |
650 | 0 | _aAssessment. | |
650 | 1 | 4 |
_aEducational Technology. _0https://scigraph.springernature.com/ontologies/product-market-codes/O21000 |
650 | 2 | 4 |
_aLearning & Instruction. _0https://scigraph.springernature.com/ontologies/product-market-codes/O22000 |
650 | 2 | 4 |
_aAssessment, Testing and Evaluation. _0https://scigraph.springernature.com/ontologies/product-market-codes/O33000 |
700 | 1 |
_aIfenthaler, Dirk. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aKim, Yoon Jeon. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030155681 |
776 | 0 | 8 |
_iPrinted edition: _z9783030155704 |
776 | 0 | 8 |
_iPrinted edition: _z9783030155711 |
830 | 0 |
_aAdvances in Game-Based Learning, _x2567-8086 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-15569-8 |
942 |
_2ddc _cEBOOK |