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001 978-981-15-4952-6
003 DE-He213
005 20210304043608.0
007 cr nn 008mamaa
008 200522s2020 si | s |||| 0|eng d
020 _a9789811549526
024 7 _a10.1007/978-981-15-4952-6
_2doi
040 _cМУБИС
050 4 _aLC8-6691
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.33
_223
245 1 0 _aRadical Solutions and eLearning
_h[electronic resource] :
_bPractical Innovations and Online Educational Technology /
_cedited by Daniel Burgos.
250 _a1st ed. 2020.
264 1 _aSingapore :
_bSpringer Singapore :
_bImprint: Springer,
_c2020.
300 _aXVI, 247 p. 43 illus., 31 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Educational Technology,
_x2196-4963
505 0 _a1 When Innovation Meets Technology at the University -- 2 Game-Based Learning in Mobile Devices in the Classroom -- 3 Virtual Reality for Immersive Learning Experiences -- 4 Augmented Reality for Participative Learning -- 5 Software Programming Through Building Blocks -- 6 Virtual Labs to Improve User Practice and Learning Outcomes -- 7 Social Networks Integrated in Formal Academic Programmes -- 8 A Student-Centred Approach as Multimedia Creator -- 9 Quality Research Through Peer-Assessment -- 10 Alternative Digital Credentials, Fully Integrated -- 11 Blockchain in Management Processes -- 12 Blockchain in Educational Methodologies -- 13 Technology and Practical Tools in the Classroom, to Improve the Teaching Skills -- 14 Case Study 1: Practical Use of Educational Technology in the Classroom -- 15 Case Study 2: Practical Use of Educational Technology in the Classroom.
520 _aEducational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user’s expectations and with the market needs. Serious games, Virtual reality, Augmented reality, Remote labs, Online learning, Blockchain, Mobile learning and many other key technologies allow for a better explanation of so many subjects, and even more: for a complete student involvement and a full teacher engagement into the educational system. Technology gives another angle to the same content, provides the user with a personalised experience and pushes the limits of knowledge a little further, every time. This book presents a number of radical innovations through technology, from experienced cases studies, to be replicated and inspired by; a powerful resource handbook for cutting-edge education.
650 0 _aEducational technology.
650 0 _aLearning.
650 0 _aInstruction.
650 0 _aHigher education.
650 1 4 _aEducational Technology.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O21000
650 2 4 _aLearning & Instruction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O22000
650 2 4 _aHigher Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O36000
650 2 4 _aTechnology and Digital Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/O47000
700 1 _aBurgos, Daniel.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789811549519
776 0 8 _iPrinted edition:
_z9789811549533
776 0 8 _iPrinted edition:
_z9789811549540
830 0 _aLecture Notes in Educational Technology,
_x2196-4963
856 4 0 _uhttps://doi.org/10.1007/978-981-15-4952-6
942 _2ddc
_cEBOOK
999 _c102473
_d102473