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020 _a9789811620829
024 7 _a10.1007/978-981-16-2082-9
_2doi
040 _aMN-UlMNUE
_bENG
_cMN-UlMNUE
_dMN-UlMNUE
_erda
041 _aENG
050 4 _aLB1028.3
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.33
_223
245 1 0 _aTechnology Supported Active Learning
_h[electronic resource] :
_bStudent-Centered Approaches /
_cedited by Carlos Vaz de Carvalho, Merja Bauters.
250 _a1st ed. 2021.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2021.
300 _aV, 188 p. 36 illus., 28 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Educational Technology,
_x2196-4971
505 0 _aTechnology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking.-Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training.
520 _aThis book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.
650 0 _aEducational technology.
650 0 _aEducation—Data processing.
_91492
650 1 4 _aDigital Education and Educational Technology.
650 2 4 _aComputers and Education.
_91495
700 1 _aVaz de Carvalho, Carlos.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_91679
700 1 _aBauters, Merja.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_91680
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789811620812
776 0 8 _iPrinted edition:
_z9789811620836
776 0 8 _iPrinted edition:
_z9789811620843
830 0 _aLecture Notes in Educational Technology,
_x2196-4971
_91681
856 4 0 _uhttps://doi.org/10.1007/978-981-16-2082-9
942 _2ddc
_cEBOOK
999 _c105292
_d105292