000 03465nam a22004935i 4500
999 _c98072
_d98072
001 978-1-137-32008-7
003 DE-He213
005 20191024181731.0
007 cr nn 008mamaa
008 180503s2018 xxk| s |||| 0|eng d
020 _a9781137320087
024 7 _a10.1057/978-1-137-32008-7
_2doi
040 _cМУБИС
050 4 _aLB1028.3
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.33
_223
100 1 _aHall, Tony.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aEducation, Narrative Technologies and Digital Learning
_h[electronic resource] :
_bDesigning Storytelling for Creativity with Computing /
_cby Tony Hall.
264 1 _aLondon :
_bPalgrave Macmillan UK :
_bImprint: Palgrave Macmillan,
_c2018.
300 _aVII, 202 p. 12 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aDigital Education and Learning
505 0 _aChapter 1. The Age of Autobiography: Narrative Technology -- Chapter 2. Design with a Capital D -- Chapter 3. The Pestalozzi Principle -- Chapter 4. Narrative Technology and the 'Third Teacher' -- Chapter 5. SCÉAL Design-Based Research Framework.
520 _aThis book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.
650 0 _aEducational technology.
650 0 _aEducation.
650 1 4 _aTechnology and Digital Education.
_0http://scigraph.springernature.com/things/product-market-codes/O47000
650 2 4 _aCreativity and Arts Education.
_0http://scigraph.springernature.com/things/product-market-codes/O11000
650 2 4 _aEducational Technology.
_0http://scigraph.springernature.com/things/product-market-codes/O21000
650 2 4 _aComputers and Education.
_0http://scigraph.springernature.com/things/product-market-codes/I24032
710 2 _aSpringerLink (Online service)
776 0 8 _iPrinted edition:
_z9781137320070
776 0 8 _iPrinted edition:
_z9781349672554
776 0 8 _iPrinted edition:
_z9781349672547
830 0 _aDigital Education and Learning
856 4 0 _uhttps://doi.org/10.1057/978-1-137-32008-7
_yElectronic version-Цахим хувилбар
942 _2ddc
_cEBOOK