000 | 03465nam a22004935i 4500 | ||
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999 |
_c98072 _d98072 |
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001 | 978-1-137-32008-7 | ||
003 | DE-He213 | ||
005 | 20191024181731.0 | ||
007 | cr nn 008mamaa | ||
008 | 180503s2018 xxk| s |||| 0|eng d | ||
020 | _a9781137320087 | ||
024 | 7 |
_a10.1057/978-1-137-32008-7 _2doi |
|
040 | _cМУБИС | ||
050 | 4 | _aLB1028.3 | |
072 | 7 |
_aJNV _2bicssc |
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072 | 7 |
_aEDU039000 _2bisacsh |
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072 | 7 |
_aJNV _2thema |
|
082 | 0 | 4 |
_a371.33 _223 |
100 | 1 |
_aHall, Tony. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 0 |
_aEducation, Narrative Technologies and Digital Learning _h[electronic resource] : _bDesigning Storytelling for Creativity with Computing / _cby Tony Hall. |
264 | 1 |
_aLondon : _bPalgrave Macmillan UK : _bImprint: Palgrave Macmillan, _c2018. |
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300 |
_aVII, 202 p. 12 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 | _aDigital Education and Learning | |
505 | 0 | _aChapter 1. The Age of Autobiography: Narrative Technology -- Chapter 2. Design with a Capital D -- Chapter 3. The Pestalozzi Principle -- Chapter 4. Narrative Technology and the 'Third Teacher' -- Chapter 5. SCÉAL Design-Based Research Framework. | |
520 | _aThis book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education. | ||
650 | 0 | _aEducational technology. | |
650 | 0 | _aEducation. | |
650 | 1 | 4 |
_aTechnology and Digital Education. _0http://scigraph.springernature.com/things/product-market-codes/O47000 |
650 | 2 | 4 |
_aCreativity and Arts Education. _0http://scigraph.springernature.com/things/product-market-codes/O11000 |
650 | 2 | 4 |
_aEducational Technology. _0http://scigraph.springernature.com/things/product-market-codes/O21000 |
650 | 2 | 4 |
_aComputers and Education. _0http://scigraph.springernature.com/things/product-market-codes/I24032 |
710 | 2 | _aSpringerLink (Online service) | |
776 | 0 | 8 |
_iPrinted edition: _z9781137320070 |
776 | 0 | 8 |
_iPrinted edition: _z9781349672554 |
776 | 0 | 8 |
_iPrinted edition: _z9781349672547 |
830 | 0 | _aDigital Education and Learning | |
856 | 4 | 0 |
_uhttps://doi.org/10.1057/978-1-137-32008-7 _yElectronic version-Цахим хувилбар |
942 |
_2ddc _cEBOOK |