Tailored Gamification to Educational Technologies

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Oliveira, Wilk.
          Tailored Gamification to Educational Technologies [electronic resource] / by Wilk Oliveira, Ig Ibert Bittencourt. - 1st ed. 2019. .- Singapore :: : , 2019., .- XVII, 97 p. 42 illus., 40 illus. in color., online resource. -ISBN 9789813298125
- SpringerLink (Online service),

Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students’ Gamer Types -- 7 Conclusions.

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

10.1007/978-981-32-9812-5 doi


Educational technology.
Education—Data processing.
Computer games—Programming.
Technology and Digital Education.
Computers and Education.
Game Development.

LB1028.3

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