Researching Virtual Play Experiences [electronic resource] : Visual Methods in Education Research / by Chris Bailey.

By: Contributor(s): Material type: TextTextLanguage: English Series: Digital Education and LearningPublisher: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2021Edition: 1st ed. 2021Description: XIX, 382 p. 158 illus., 100 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030786946
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 370 23
  • 370 23
  • 370 23
LOC classification:
  • L1-991
  • L1-991
  • L1-991
Online resources:
Contents:
1. Welcome to banterbury -- 2. Situating the study -- 3. Exploring lived experience -- 4. PLATEAU 1 -- 5. PLATEAU 2 -- 6 PLATEAU 3 -- 7. The Emergent Dimension of Play.
In: Springer Nature eBookSummary: This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs. Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.
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1. Welcome to banterbury -- 2. Situating the study -- 3. Exploring lived experience -- 4. PLATEAU 1 -- 5. PLATEAU 2 -- 6 PLATEAU 3 -- 7. The Emergent Dimension of Play.

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs. Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

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